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 Spiritual Weaponspiritual weapon bg3  If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain

e. Spell Slot Level 4 [edit source](1) Take a short rest. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Characters need to master certain Proficiency before using a weapon,. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. It does not have its own actions, bonus actions or reactions. The weapons also have around 15 HP each, making them fairly strong. Planar ally being a late game summon. It is the best spell. 13. true. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. 8 kg 3. Damage/Effect. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Flame Blade is a Spell in Baldur's Gate 3. Proceed to the marked location on your map to find a melting furnace. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Heavy Crossbow, Longbow. i never had this problem in tabletop. There is a big difference between flame blade and spiritual weapon. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Only one Spiritual Weapon may be summoned at any time. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Spell - BG3. Like, you'd have an effective character with literally no other spells at all. Re: Bg3 missing critical spells. g. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Spiritual weapon allows for a lot of combinations on rounds 2-10. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Optional File is the good old BAT file installer where you can pick options. Flame Blade is a Lvl 2 Spell from the Evocation school. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. ThunderwaveThe Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Owned by Anders, who you meet as part of the Baldur's Gate 3. The fly button is a bit like jump, it’s just supposed to offer you more verticality. Creatures. Baldur's Gate 3 > General Discussions > Topic Details. The spiritual weapon uses and contributes to your multiple attack penalty. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Reply. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. Sacred Weapon Information. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. Gather your party and venture forth!. The Githyanki Silver Sword is a rare weapon that we MAY encounter during the course of the full game. (BG3 has a bit more sense of gear progression, but it's still pretty minor). #7. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. On the other hand 20 HP soon becomes much less useful and the. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. Duelling is particularly good if you are out of Spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Keep. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. It can Fly using its Movement Speed. This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. Best Spells by Level for Shadowheart in BG3. So the pikeman needs to stand in a space adjacent to. Following are some base attributes common to most halberds, although special or magical variants may be significantly different. So, when Shadowheart casts Spiritual Weapon, I swear I hear the voice actor saying: “That makes two of us!”. Gale + 1 zombie + 1 elemental +1 mummy = 4. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Holy Wrath: Barbarian 6/Cleric 6. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. The best Cleric multiclass options in BG3. Rest of your levels go Fighter for Armor and Weapon Profs and AS. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. Each post shows a tooltip. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Round 2: Weapon attack, dodge, or cantrip. Only one Spiritual Weapon may be summoned at any time. especially at low level. Adamantine Weapons. This greatly reduces its usefulness when it. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Weapon Properties in BG3. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. targets of any size. Then when you get past level five, upcast spirit guardians. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Her main method of dealing. 2. BG3 was based on the 5e ruleset, but has. 7 Crusader's Mantle. Any help would be appreciated. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. You may try to move it closer to the wall. #6. Level 2 Evocation. Halberds are a type of two-handed martial melee weapon. 0. #5. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Evocation Cantrip. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. 53 feet). Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. Increase Shadowheart's Wisdom and Constitution by one point each, to 16 and 18, respectively. Gather your party and venture forth! Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Not only is this. Servitor of the Black Hand Gloves. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Physical. Summon a floating, spectral Greataxe that attacks your enemies alongside you. 7: freedom of movement / dimension door. ago. Re: Spiritual weapon. Choosing the color of your character’s divine smite, eldritch blast, mage hand, spiritual guardians, etc. Bless. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. Swing your weapon in a large arc to attack up to 3 enemies at once. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. This will cause the drows to join you as an ally, making it much easier for. #3. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. The only really nature magic users in BG3 are Druids, and Rangers, and maybe sorcers if they have a nature based subclass (storm). It doesn't have HP in the tabletop version and it dies altogether too quickly in BG3. When you first meet her, you will be escaping the Nautiloid with Lae'zel. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. It allows spellcasters to summon a floating Spear. Description . Only one Spiritual Weapon may be summoned at any time. Gather your party and venture forth!. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Transcript. ・ Piercing Strike. ; List of Reach Weapons [edit | edit. create/animate undead, flaming sphere, spiritual weapon and planar ally. 2. 65 = 6. BG3 is the third main game in the Baldur's Gate series. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). Summon a floating, spectral weapon that attacks your enemies alongside you. And now that I’ve hit level 4 in the game, I’m bummed that my favorite feat is conspicuously absent. 8. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. The weapon you use isn't important other than the damage range. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. It can Fly using its Movement Speed. Such as armors, weapons, potions, poisons, clothing, etc. Telekinetic, do not exist in BG3 as they come from Tasha's. If you spend a move action directing it to attack a target, it will continue attacking that. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Only one Spiritual Weapon may be summoned at any time. - Clerics are a full support class. Sleep spell is the perfect non-lethal option at low levels. SW is a great spell, absolutely. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. It is granted by the mace called The Blood of Lathander. 2 Best Evocation Spells in BG3 – Biggest Mentions. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Description: You or an ally cannot be targeted until you attack or harm a creature. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. Here are the best spells for Shadowheart in Baldur’s Gate 3:. 1d8+Spellcasting Ability Modifier Force. . Cleric is a Class in Baldur's Gate 3. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. Originally posted by Indure: It has been changed to have a health and be targetable. Healing Hands: Cleric 10/Paladin 2. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. Duration: 10 turns. The weapon created is not a separate creature, or in fact a creature at all. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. BG3 is the third main game in the Baldur's Gate series. . The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Shadowheart Companion Build: Potion of Greater Healing : 8d4 + 8 healing and removes burning. 12. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Mace. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Turn your weapon into a Sacred Weapon. Round 1: Spirit Guardians, free bonus action for non-spell use. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Your best option would be a warlock or a cleric. Her weapon. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Spiritual weapon does not continue attacking automatically. Gather your party and venture forth!. Seline's Spear of Night, Shar's Spear of Evening. < 1 2 >. Location: UK. Radiant damage. The vertical distance still counts as movement for flying so when you fly up a. Spirit Guardian and Spiritual weapon is just Soo good. 14. I may have to add it to my list and see if it is just bugged or not. 8 kg 3. Elemental. 8 Spiritual Weapon. 45 DPR. It receives the following Class Action:In BG3, you actually have to hurt a creature for sanctuary to end. 5m / 5ft. Range. The tank needs to stand within 5 feet of the goblin. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. Master of Short Rests: Bard 7/Warlock 5. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. - Top - End - #6. This isn't a balance decision. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Lack of spiritual weapon is noticeable with their current action economy. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. With you, Gale, Shadowheart & Wyll it turns into 19. I may have to add it to my list and see if it is just bugged or not. If you want to stop and help her out of the Mind. Fireball - Changed area radius to 6m instead of 4m. Gather your party and venture forth!. As a bonus action spell, Spiritual Weapon earns its place in this list. 4. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. Finish with a 6th level upcast of Magic Weapon for another +3/+3 until long rest, for a total of +7/ (+7+1d4). For the most common, nonmagical kind of this weapon, see Halberd. Sacred Weapon is a Action in Baldur's Gate 3. Only one Spiritual Weapon may be summoned at any time. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. Holy Warrior: Cleric 7/Ranger 5. Holy Warrior: Cleric 7/Ranger 5. Duration: 10 turns. This allows the monk to use that weapon with Dexterity instead of Strength. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Duration: 10 turns. Call forth spirits to protect you. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Description. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. Joined: Feb 2022. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Only one Spiritual Weapon may be summoned at any time. BG3 is the third main game in the Baldur's Gate series. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. False Life - Changed duration to 600 turns instead of until long rest. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. Related: BG3 Necromancer Warlock Build GuideSpiritual Weapon absolutely should not be as good as it. It is the best spell. It receives the following Class Action: Greataxe Slash: Cleave. A pity. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Ranged cantrip will become stronger on level 5 and 10. Duration: 10 turns. 6 Level. 3K votes, 304 comments. A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Hello and welcome to the Baldur’s Gate 3 item codes list. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. These gloves would do nothing except. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Sacred Weapon is a Action in Baldur's Gate 3. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. While spiritual weapon won't benefit from rage, it. com. ). Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. Unlockable Skills/Spells. Enchantment (+1, +2, +3) This weapon is magically enchanted. BG3 has built-in RGB interactions. 1. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. Ranger has 13. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 2. The weapon always strikes from your direction. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Rare +1 Longsword, Scimitar, or Mace. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Only one Spiritual Weapon may be summoned at any time. Take away its Fly action or fix the obvious bug. 1~8 Damage. Caustic Band – Deal additional acid damage. Recommend. Sacred Flame is a Cantrip from the Evocation School. On any round that the weapon switches targets, it gets one attack. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. The best Cleric multiclass options in BG3. I talk about its uses and place in Githyanki society as. Gather your party and venture forth!. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Sustain a Spell is an action. Weapon Properties in BG3. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Helldusk Gloves. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Location: UK. Lacerate(): Slash at your target's vital points to make it Bleed. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. The skinbuster is a weapon that provides the players with Force conduit as they deal damage to the enemy. Spiritual Weapon: Spear is a Level 2 Evocation Spell. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. The weapon's Strikes are melee spell attacks. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. 1d8+Spellcasting Ability Modifier Force. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. There are tons of combinations with. A lot of the alternative choices presented in the video - i. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. In BG3, players can equip three items to gain Force conduit easily. For example, the cleric is surrounded by gnolls and he casts the spell. BG3 is the third main game in the Baldur's Gate series. If you're going to maintain concentration then spirit guardians is always better. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. Then on turn 3 onwards they’ll finally have significantly more damage than the Ranger who’s just using Hunter’s Mark, and only like 0. I really like Dex builds so I decided to play around with it and. 1. Cleric of True Knowledge: Cleric 10/Wizard 2. Sickles are a type of one-handed simple melee weapon. There is no restriction saying how many you can have out. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. The way this impacts AoE spells is also disappointing. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. This spell is kind of vital for any cleric to do decent, consistent damage. Follow along using the transcript. Furthermore, it also uses a variety of equipment that is capable of dealing high AOE damage and is easy to use. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Like, i feel like it is super nerfed in this game vs the ttrpg. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. BabyPandaBBQ. Mace. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Originally posted by Hex: This is 5e, magical weapons are non-existent. Best Cleric Domain in Baldur’s Gate 3.